One to go.
Thanks to some especially hard work by Troupe and Ian, we got a relatively decent build of the game in for the Dream-Build-Play 2009 deadline. Next is the Intel Level Up 2009 competion, only a few days from now.
I’m too lazy to write a large blog post this time, since I’ve been up for about 48 hours. Instead, enjoy this conveniently placed link that allows you to download a build of the game and try it out. Feel free to mess around with the level editor, too.
Biggest things of note from the SVN logs this week:
- Added a boss fight!
- Overhauled my physics system to address some floating point accuracy issues.
- Overhauled the combat system to try and make it more fun. Only slightly successful.
- Finally implemented the player character’s companion, and added support for talking to her.
- Significantly reduced garbage generation, which means less stuttering on the 360. Hooray!