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	<title>Comments on: Tiled map loader for XNA</title>
	<atom:link href="http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/feed" rel="self" type="application/rss+xml" />
	<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna</link>
	<description>Programming and Game Development - Kevin Gadd's Personal Blog</description>
	<lastBuildDate>Tue, 31 Aug 2010 18:32:14 +0000</lastBuildDate>
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		<title>By: Tompa</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-881</link>
		<dc:creator>Tompa</dc:creator>
		<pubDate>Tue, 18 May 2010 12:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-881</guid>
		<description>Hello!

Thanks alot for this! its saved me alot of time and effort. I&#039;m just wondering how to make collision with tiles, should i use tile properties for this? i&#039;m all new to XNA :)</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>Thanks alot for this! its saved me alot of time and effort. I&#8217;m just wondering how to make collision with tiles, should i use tile properties for this? i&#8217;m all new to XNA <img src='http://www.luminance.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Nick Gravelyn &#187; Know when to be lazy</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-797</link>
		<dc:creator>Nick Gravelyn &#187; Know when to be lazy</dc:creator>
		<pubDate>Sat, 06 Mar 2010 21:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-797</guid>
		<description>[...] search started at the Tiled wiki which lead me to Kevin Gadd&#8217;s excellent website which pointed me to Stephen Belanger&#8217;s blog post expanding on Kevin&#8217;s code. I took a [...]</description>
		<content:encoded><![CDATA[<p>[...] search started at the Tiled wiki which lead me to Kevin Gadd&#8217;s excellent website which pointed me to Stephen Belanger&#8217;s blog post expanding on Kevin&#8217;s code. I took a [...]</p>
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	<item>
		<title>By: Aman</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-481</link>
		<dc:creator>Aman</dc:creator>
		<pubDate>Fri, 06 Nov 2009 07:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-481</guid>
		<description>The development version is now made using Qt which means this is available for Linux xD So you guys can use it with Pygame ! WooHoo ! best tile editor ever</description>
		<content:encoded><![CDATA[<p>The development version is now made using Qt which means this is available for Linux xD So you guys can use it with Pygame ! WooHoo ! best tile editor ever</p>
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	<item>
		<title>By: Tiled Maps for XNA - Full support for the Tiled Map XML specification! &#124; Stephen Belanger</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-417</link>
		<dc:creator>Tiled Maps for XNA - Full support for the Tiled Map XML specification! &#124; Stephen Belanger</dc:creator>
		<pubDate>Wed, 30 Sep 2009 04:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-417</guid>
		<description>[...] yesterday I came across a very basic loader for Tiled Maps (*.tmx) made with the Tiled Map Editor. It only supported the basics&#8211;Tileset loading and Layer [...]</description>
		<content:encoded><![CDATA[<p>[...] yesterday I came across a very basic loader for Tiled Maps (*.tmx) made with the Tiled Map Editor. It only supported the basics&#8211;Tileset loading and Layer [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EvilNando</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-205</link>
		<dc:creator>EvilNando</dc:creator>
		<pubDate>Tue, 28 Jul 2009 14:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-205</guid>
		<description>Probably you have all of your framework all set up but maybe you would like to know that I have made a simple tile editor using XNA which outputs to XML</description>
		<content:encoded><![CDATA[<p>Probably you have all of your framework all set up but maybe you would like to know that I have made a simple tile editor using XNA which outputs to XML</p>
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	<item>
		<title>By: Kael</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-174</link>
		<dc:creator>Kael</dc:creator>
		<pubDate>Wed, 15 Jul 2009 01:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-174</guid>
		<description>&lt;blockquote cite=&quot;#comment-body-163&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-163&quot; rel=&quot;nofollow&quot;&gt;Soldat329x&lt;/a&gt; :&lt;/strong&gt;
                  &lt;div class=&quot;avatar&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.gravatar.com/avatar/ea2727f51b3c52b6ab97f3c6abeef9f7?s=64&amp;d=identicon&amp;r=PG&quot; class=&quot;avatar avatar-64 photo&quot; width=&quot;64&quot; height=&quot;64&quot;/&gt;&lt;/div&gt;
         
         
         &lt;p&gt;Hey, I’m getting this error: &lt;/p&gt;
&lt;p&gt;“There are no importers which handle this file type. Specify the importer that handles this file type in your project.”&lt;/p&gt;
&lt;p&gt;I’m not that fluent in XNA and am wondering if I did something wrong because it wont add .tmx files&lt;/p&gt;
         &lt;a id=&quot;comment-reply-163&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;
       &lt;/blockquote&gt;

My loader isn&#039;t designed to integrate with the content pipeline, so you&#039;ll get that error if you try and build the map files using it. Set the &#039;Build Action&#039; to &#039;None&#039; for your tmx files in your content project to get rid of the error message.</description>
		<content:encoded><![CDATA[<blockquote cite="#comment-body-163"><p>
<strong><a href="#comment-163" rel="nofollow">Soldat329x</a> :</strong></p>
<div class="avatar"><img alt="" src="http://www.gravatar.com/avatar/ea2727f51b3c52b6ab97f3c6abeef9f7?s=64&amp;d=identicon&amp;r=PG" class="avatar avatar-64 photo" width="64" height="64"/></div>
<p>Hey, I’m getting this error: </p>
<p>“There are no importers which handle this file type. Specify the importer that handles this file type in your project.”</p>
<p>I’m not that fluent in XNA and am wondering if I did something wrong because it wont add .tmx files</p>
<p>         <a id="comment-reply-163" rel="nofollow"></a>
       </p></blockquote>
<p>My loader isn&#8217;t designed to integrate with the content pipeline, so you&#8217;ll get that error if you try and build the map files using it. Set the &#8216;Build Action&#8217; to &#8216;None&#8217; for your tmx files in your content project to get rid of the error message.</p>
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	<item>
		<title>By: Nerd Culture &#187; Tiled Maps for XNA &#8211; Full support for the Tiled Map XML specification!</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-172</link>
		<dc:creator>Nerd Culture &#187; Tiled Maps for XNA &#8211; Full support for the Tiled Map XML specification!</dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-172</guid>
		<description>[...] yesterday I came across a very basic loader for Tiled Maps (*.tmx) made with the Tiled Map Editor. It only supported the basics&#8211;Tileset loading and Layer [...]</description>
		<content:encoded><![CDATA[<p>[...] yesterday I came across a very basic loader for Tiled Maps (*.tmx) made with the Tiled Map Editor. It only supported the basics&#8211;Tileset loading and Layer [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Soldat329x</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-163</link>
		<dc:creator>Soldat329x</dc:creator>
		<pubDate>Wed, 08 Jul 2009 23:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-163</guid>
		<description>Hey, I&#039;m getting this error: 

&quot;There are no importers which handle this file type. Specify the importer that handles this file type in your project.&quot;

I&#039;m not that fluent in XNA and am wondering if I did something wrong because it wont add .tmx files</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m getting this error: </p>
<p>&#8220;There are no importers which handle this file type. Specify the importer that handles this file type in your project.&#8221;</p>
<p>I&#8217;m not that fluent in XNA and am wondering if I did something wrong because it wont add .tmx files</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kael</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-157</link>
		<dc:creator>Kael</dc:creator>
		<pubDate>Wed, 01 Jul 2009 22:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-157</guid>
		<description>&lt;a href=&quot;#comment-152&quot; rel=&quot;nofollow&quot;&gt;@John&lt;/a&gt; 
Tiled itself requires Java, since it&#039;s a Java application. However, your game won&#039;t require any additional dependencies, since the loader is written entirely in C#/XNA. Same goes for the content pipeline - you only need Java to edit maps.</description>
		<content:encoded><![CDATA[<p><a href="#comment-152" rel="nofollow">@John</a><br />
Tiled itself requires Java, since it&#8217;s a Java application. However, your game won&#8217;t require any additional dependencies, since the loader is written entirely in C#/XNA. Same goes for the content pipeline &#8211; you only need Java to edit maps.</p>
]]></content:encoded>
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	<item>
		<title>By: John</title>
		<link>http://www.luminance.org/code/2009/06/17/tiled-map-loader-for-xna/comment-page-1#comment-152</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 29 Jun 2009 21:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.luminance.org/?p=495#comment-152</guid>
		<description>Quick question, does your tile system need Java to use; or the one by Adam Turk and Bjørn Lindeijer?</description>
		<content:encoded><![CDATA[<p>Quick question, does your tile system need Java to use; or the one by Adam Turk and Bjørn Lindeijer?</p>
]]></content:encoded>
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