Spent some time this week tuning various physics parameters to make things fit with the new size of the player sprites. Things still aren’t quite perfect, but the feel of things is pretty close to what I want.
I also spent some time working on support for one of the player characters’ special abilities – throwing potions. It took a little effort to come up with a good set of constants to give the potion a convincing arc, but I’ve got the ability to aim a potion working and I’m pretty happy with how it feels. Next, I need to get some basic art for the potion into the game so you can see the player throw it, and implement the collision detection so that a potion can shatter when it hits a surface.


