Not too much progress this week, been busy with other stuff. Most of my development effort went towards potions – there’s a simple HUD that shows the player’s selected potion and you can cycle through them using a button on the controller. I started working on the stone potion, which creates a short-lived rock outcropping when it impacts a surface. The basic functionality is there, but I still need to do lots of tweaking – the shape of the outcropping isn’t quite right, and it needs to decay after a little while instead of lasting forever. It also spawns at the wrong angle when hitting some surfaces, so I still need to figure that out as well.


