One of the older items on my to-do list was to give my sound designer a way to change the game’s audio without having to recompile the game in Visual Studio and start it up. Based on some of the improvements I made recently, I was finally able to knock that item off my to-do list.
Below, you can see a short annotated video walkthrough where I demonstrate the technique and show how it integrates with XACT.
There are a few key pieces necessary for this to work.

