Posts Tagged free

Spite: An entry for Gamma 4

John and I spent a few weekends putting together a little game experiment for Kokoromi’s Gamma 4 competition. We didn’t get selected, which I think means we can look forward to some outstanding winners, based on some of the other entries I’ve seen. My favorite aspect of the competition is how severe the limitations were – it really forced me to get out of my comfort zone and experiment with storytelling and gameplay mechanisms I’d never put much thought to before. In the end I think we were both surprised by how much we managed to get done in such a short time span, and by how well the final product actually expressed the little bit of story and gameplay we put into it. It’s 5 minutes long and only uses a single button, so I encourage anyone to check it out. If you’re a fan of games like Zelda I think you will find it strangely familiar. :)

Spite Screenshot

Spite is a one-button game for the Kokoromi Gamma 4 competition built with C# and XNA. You’ll need Windows XP or better and a Direct3D 9 capable video card to play it. Also, a finger to press your spacebar. XBox 360 controllers are supported. Also, there’s no audio – sorry, contest limitation. :)

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Tiled map loader for XNA

Update: Stephen Belanger of Nerd Culture has made some great improvements to the following code, so I encourage you to check out the post about it on his blog.

Early in the development of my game, I used the free and open-source Tiled Map Editor to create levels. It was a big time-saver since it let me worry about more important things instead of investing effort into being able to place tiles down on a map. Later on I decided that the traditional approach to map construction wasn’t right for my project – but I was still glad I’d used Tiled.

Recently I realized that there aren’t very many easy ways for newbie XNA developers to get maps into their games, so I decided it was worth packaging up my Tiled map loader and sharing it with the world. So, I’ve created a simple example that shows how to load Tiled maps in your XNA game on Windows PCs and the XBox 360, and included the loader with it. It’s open-source and free for your use, no strings attached. I hope you find it helpful.

screenshot

Download source code and binaries

Note that it doesn’t have support for isometric tiles or embedded tilesets, because I had no use for either feature. Tiled’s file format is relatively simple, so if you need those features, it should be simple to add them.

And of course, this wouldn’t be possible without the generous contributions of the developers of Tiled, Adam Turk and Bjørn Lindeijer. If you’d like to try it out, you can download it from their website (note: requires Java).

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