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	<title>luminance &#187; lame</title>
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	<description>Programming and Game Development - Kevin Gadd&#039;s Blog</description>
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		<title>One down</title>
		<link>http://www.luminance.org/blog/gruedorf/2009/08/06/one-down</link>
		<comments>http://www.luminance.org/blog/gruedorf/2009/08/06/one-down#comments</comments>
		<pubDate>Fri, 07 Aug 2009 06:44:41 +0000</pubDate>
		<dc:creator>Kael</dc:creator>
				<category><![CDATA[Gruedorf]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[dbp2009]]></category>
		<category><![CDATA[lame]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.luminance.org/?p=679</guid>
		<description><![CDATA[One to go. Thanks to some especially hard work by Troupe and Ian, we got a relatively decent build of the game in for the Dream-Build-Play 2009 deadline. Next is the Intel Level Up 2009 competion, only a few days from now. I&#8217;m too lazy to write a large blog post this time, since I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>One to go.</p>
<p>Thanks to some especially hard work by Troupe and Ian, we got a relatively decent build of the game in for the Dream-Build-Play 2009 deadline. Next is the Intel Level Up 2009 competion, only a few days from now.</p>
<p>I&#8217;m too lazy to write a large blog post this time, since I&#8217;ve been up for about 48 hours. Instead, enjoy this <a href="http://www.luminance.org/inferusgame">conveniently placed link</a> that allows you to download a build of the game and try it out. Feel free to mess around with the level editor, too.</p>
<p>Biggest things of note from the SVN logs this week:</p>
<ul>
<li>Added a boss fight!</li>
<li>Overhauled my physics system to address some floating point accuracy issues.</li>
<li>Overhauled the combat system to try and make it more fun. Only slightly successful.</li>
<li>Finally implemented the player character&#8217;s companion, and added support for talking to her.</li>
<li>Significantly reduced garbage generation, which means less stuttering on the 360. Hooray!</li>
</ul>
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