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	<title>luminance &#187; map</title>
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		<title>Tiled map loader for XNA</title>
		<link>http://www.luminance.org/blog/code/2009/06/17/tiled-map-loader-for-xna</link>
		<comments>http://www.luminance.org/blog/code/2009/06/17/tiled-map-loader-for-xna#comments</comments>
		<pubDate>Thu, 18 Jun 2009 05:02:21 +0000</pubDate>
		<dc:creator>Kael</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[loader]]></category>
		<category><![CDATA[map]]></category>
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		<category><![CDATA[tile]]></category>
		<category><![CDATA[Tiled]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[Update: Stephen Belanger of Nerd Culture has made some great improvements to the following code, so I encourage you to check out the post about it on his blog. Early in the development of my game, I used the free and open-source Tiled Map Editor to create levels. It was a big time-saver since it [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update: </strong><a href="http://www.nerdculture.org/" target="_blank">Stephen Belanger of Nerd Culture</a> has made some great improvements to the following code, so I encourage you to <a href="http://www.nerdculture.org/2009/07/14/tiled-maps-for-xna-full-support-for-the-tiled-map-xml-specification/" target="_blank">check out the post about it on his blog</a>.</p>
<p>Early in the development of my game, I used the free and open-source <a href="http://mapeditor.org/index.html">Tiled Map Editor</a> to create levels. It was a big time-saver since it let me worry about more important things instead of investing effort into being able to place tiles down on a map. Later on I decided that the traditional approach to map construction wasn&#8217;t right for my project &#8211; but I was still glad I&#8217;d used Tiled.</p>
<p>Recently I realized that there aren&#8217;t very many easy ways for newbie XNA developers to get maps into their games, so I decided it was worth packaging up my Tiled map loader and sharing it with the world. So, I&#8217;ve created a <a href="http://luminance.org/xna/Tiled.zip">simple example that shows how to load Tiled maps in your XNA game on Windows PCs and the XBox 360</a>, and included the loader with it. It&#8217;s open-source and free for your use, no strings attached. I hope you find it helpful.</p>
<p style="text-align: center;"><a href="http://www.luminance.org/wp-content/uploads/2009/06/screenshot.jpg"><img class="aligncenter size-full wp-image-499" title="screenshot" src="http://www.luminance.org/wp-content/uploads/2009/06/screenshot_small.jpg" alt="screenshot" width="540" height="420" /></a></p>
<p><a href="http://luminance.org/xna/Tiled.zip">Download source code and binaries</a></p>
<p>Note that it doesn&#8217;t have support for isometric tiles or embedded tilesets, because I had no use for either feature. Tiled&#8217;s file format is relatively simple, so if you need those features, it should be simple to add them.</p>
<p>And of course, this wouldn&#8217;t be possible without the generous contributions of the developers of Tiled, <a href="http://mapeditor.org/contact.html">Adam Turk and  Bjørn Lindeijer</a>. If you&#8217;d like to try it out, you can <a href="http://mapeditor.org/downloads.html">download it from their website</a> (note: requires Java).</p>
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